Blue waves - BES Experiment - 01
Personal
Jan 17, 2024
Blue waves - BES Experiment - 01
Personal
Jan 17, 2024
Blue waves - BES Experiment - 01
Personal
Jan 17, 2024
![A waving cloth with a blue wave pattern tiled across](https://framerusercontent.com/images/Jkr0ixJG3prK7RI1UOfkdg2fF4.jpg)
![A waving cloth with a blue wave pattern tiled across](https://framerusercontent.com/images/Jkr0ixJG3prK7RI1UOfkdg2fF4.jpg)
![A waving cloth with a blue wave pattern tiled across](https://framerusercontent.com/images/Jkr0ixJG3prK7RI1UOfkdg2fF4.jpg)
An unexpected masterpiece
I really didn't expect to like the show as much as I did. I expected a montage of excellent fight scenes, but instead I got scene after scene of stunning, quiet shots. Tone setting, framing, colour, and lighting experiments.
Without spoiling too much, this is the view from a character's eyes as a child. The wonder of a cloth waving in the wind, filtering the sunlight. In a child's mind it might as well be the ocean on a perfect day. I think it's the kind of memory most of us have, whatever the specific visual. Recalling when our eyes saw the world in a beautiful, different way.
![](https://framerusercontent.com/images/EuhpaiFgh2XKzv5apRO7znbvaAo.jpg)
How it was made
I recreated the tile pattern in Figma (using components to do a simple tile test)
Added some distortion (the patterns look imperfect and painted in the show)
Did a test in Blender using more complex cloth simulation and adjusted the UV mapping
Ported a mesh to Spline (mostly as I needed the UV mapping changes)
Redid the waving with a material displacement and used a depth material to simulate the lighting
![](https://framerusercontent.com/images/LWAvT6pxDWc4XK6k4BlJFi6jxK4.jpg)
![](https://framerusercontent.com/images/tjbdwTGSRLqmxUl09xuX6I3EjVY.jpg)
An unexpected masterpiece
I really didn't expect to like the show as much as I did. I expected a montage of excellent fight scenes, but instead I got scene after scene of stunning, quiet shots. Tone setting, framing, colour, and lighting experiments.
Without spoiling too much, this is the view from a character's eyes as a child. The wonder of a cloth waving in the wind, filtering the sunlight. In a child's mind it might as well be the ocean on a perfect day. I think it's the kind of memory most of us have, whatever the specific visual. Recalling when our eyes saw the world in a beautiful, different way.
![](https://framerusercontent.com/images/EuhpaiFgh2XKzv5apRO7znbvaAo.jpg)
How it was made
I recreated the tile pattern in Figma (using components to do a simple tile test)
Added some distortion (the patterns look imperfect and painted in the show)
Did a test in Blender using more complex cloth simulation and adjusted the UV mapping
Ported a mesh to Spline (mostly as I needed the UV mapping changes)
Redid the waving with a material displacement and used a depth material to simulate the lighting
![](https://framerusercontent.com/images/LWAvT6pxDWc4XK6k4BlJFi6jxK4.jpg)
![](https://framerusercontent.com/images/tjbdwTGSRLqmxUl09xuX6I3EjVY.jpg)
An unexpected masterpiece
I really didn't expect to like the show as much as I did. I expected a montage of excellent fight scenes, but instead I got scene after scene of stunning, quiet shots. Tone setting, framing, colour, and lighting experiments.
Without spoiling too much, this is the view from a character's eyes as a child. The wonder of a cloth waving in the wind, filtering the sunlight. In a child's mind it might as well be the ocean on a perfect day. I think it's the kind of memory most of us have, whatever the specific visual. Recalling when our eyes saw the world in a beautiful, different way.
![](https://framerusercontent.com/images/EuhpaiFgh2XKzv5apRO7znbvaAo.jpg)
How it was made
I recreated the tile pattern in Figma (using components to do a simple tile test)
Added some distortion (the patterns look imperfect and painted in the show)
Did a test in Blender using more complex cloth simulation and adjusted the UV mapping
Ported a mesh to Spline (mostly as I needed the UV mapping changes)
Redid the waving with a material displacement and used a depth material to simulate the lighting
![](https://framerusercontent.com/images/LWAvT6pxDWc4XK6k4BlJFi6jxK4.jpg)
![](https://framerusercontent.com/images/tjbdwTGSRLqmxUl09xuX6I3EjVY.jpg)